local Entity = {}
local LogUtility = require("Utility/LogUtility")
local helloworld=require("Scripts/HelloWorld")

function Entity.Awake()
end

function Entity.Start()

end

function Entity.OnEnable()
end

function Entity.OnDisable()
end

function Entity.Update()
end

function Entity.LateUpdate()
end

function Entity.FixedUpdate()
end

function Entity.OnDestroy()
end

return Entity
